Ranch Rodeo 2022

Rules and Events

WILD COW MILKING

 

*Roper must rope from horse, 3 men/women on ground.

*Roper is given two chances to rope the cow.

*Cow must be up when milked. (Down is cow with belly or side on ground)

*Five minute time limit for event

 

There will be one cow in the arena and one team. Roper must not leave line until judge signals. Ten second penalty for leaving early. Once signaled by the judge, the roper chases the cow while horseback and ropes the cow. The three teammates then grab the cow and one designated teammate milks the cow. When the milker believes they have enough milk, they run to circle to meet with the judge. Time stops when milker enters circle and ropehas ben removed from cow. If milking cow inside circle, time stops when milker raises his hand with the bottle. Judge will pour the milk to verify the time. No milk, no time. Disqualification if roper gets off horse or cow is intentionally tripped. *Calves will be pulled off cows by noon and cows should be checked to have milk prior to rodeo time. If a cow is determined dry in the arena, the team will be given a rerun.

 

TEAM PENNING

 

*Judge will call pre-drawn number for the team’s cattle as the team enters the arena.

*No loping into the herd by cutters.

*Team captain to signal for time to stop by raising his hand.

*Three minute time limit for event.

Line will be approx 1/4 of arena. Time starts and cattle number will be called when first rider crosses line into the herd. Team is to bring the designated numbered cattle(3) across line and into pen. More than 2 incorrect numbered cattle across the line at one time will be a disqualification. Only the correctly numbered cattle should be in the pen when time is called. Any wrong numbers would mean disqualification. Team Captain has the option to call the time with only one, two or three head in the pen. The team with the fastest time and the most correctly numbered cattle penned wins. Cattle will be held in the pen after time stops so numbers may be verified by judge.


 

CALF BRANDING

 

*1 team to rope at a time.

*Required to brand 2 calves.

*One roper, two muggers, one brander.

*Catch as catch can.

*Only the roper is allowed across the line.

*Calf, flat on side when branded.

*Can brand(mark) any calf on either hip or side.

*Flanker can’t touch calf until calf is across the line.

*10 second penalty for single leg drag

*15 second penalty for illegal brand (not on side or hip).

*30 second penalty for unnecessary interference. Judges discretion.

*30 second penalty for loping into or out of herd.

*Calf must re-enter the herd before he can be re-branded.

*If two calves are caught with the same loop only one can be branded.

*Five minute time limit.

Time to start when roper crosses the line. Judge will signal when time starts. Brander has to go back to bucket after each calf and final time stops after last calf is branded and iron is back in bucket. Calf must be flat on side before branding. Brander can leave bucket after rope is removed from calf. Can brand any calf on either hip or side.

 

TEAM DOCTORING

 

*4 Man/Woman team 

*5 Minute time limit

*Neck or neck and foreleg are legal catches

*1 or 2 Heels are legal catches

 

There will be one team in the arena at a time with a number of steers/heifers loose in the arena. Teams must head and heel two critters, remove head rope and place on front feet, simulate doctoring cow(mark). Teams may elect to rope both critters at the same time or work on one critter at a time as a team of four. Time starts when judge signals ‘go’ and time stops when last cow is free of ropes and all riders are mounted.

 

RANCH HORSE COMPETITION

 

Teams will select one horse and rider to represent their team. Said horse and rider will conduct a ranch horse pattern(posted below) but will include a demonstration of basic ranch duties(open/close gate, ground tie,dismount/mount quietly) basic reining maneuvers(circles, rollbacks, stop, backup, and turnarounds), basic cattle handling(box critter on short wall and once control has been demonstrated, turn critter once each direction on long wall of arena), rope and stop critter. This event will be judged for horse willingness, horsemanship and stockmanship.

RANCH HORSE PATTERN

 

Lead horse into centre of arena, turn and face the judge, mount horse

2 x Spin/turn on hindquarters to the left

2x Spin/turn on hindquarters to the right

Small circle on left lead

Large circle on left lead

Lead change

Small circle on right lead

Large circle on right lead

Lead change, continue down South fence and stop

Rollback to the right, continue down North fence and stop

Rollback to the left, continue down centre of arena

Stop and back up at least 6 strides

Nod for cow when ready

Box cow on end wall of arena to show control

Turn cow once each direction on long wall of arena

Rope and stop cow

Undally and release rope or take to stripping chute

Open gate and exit arena while mounted

SCORING SYSTEM

Only the first 6 places for each of the 5 events with first place winning 12 points, second place 9 points, third place 7 points, fourth place 5 points, fifth place 3 points and sixth place 1 point. This helps create a greater spread between the teams. There will be an added column for each of the 5 events for average winners, meaning that the winner of the average for the day will receive 12 points, the second place team in the average will receive 9 points and so on. Ties will be decided based on the placing in the ranch horse competition. 

Payout:

1st place team- 25% and Troy Fischer Trophy buckles

2nd place team-15%

3rd place team- 10%